King's Cross If you're new to the site, be made welcome here. If you're leaving for a short time, due to vacations, school, or any other thing, we'll be sure to wish you luck in your absence.
The Sorting Hat (2 sub-boards) "Place me on and find where you belong! Do you fit in Ferox, where the noble and brave dwell, or maybe Settivo, where those gifted in cunning and slyness are to be found? Perhaps smart Cevrell, where one will always find intelligence, or maybe Amicus, where those loyal at heart can always be called upon? Place me on, I don't bite! For I'm the Thinking Cap!" Moderator: Jay Bird
Great Hall The Dining Hall consists of four long tables suited so that all the students can eat and chat, a table for the professors and Headmaster, along with a bewitched ceiling to look as though someone were peering into the heavens.
Dungeons and Lower Levels (5 sub-boards) The eeriest part of the castle, Potions class is held here. Spiders and rats often lurk in the shadows; an unpleasant surprise for a first year to stumble upon one. The Settivo common room is situated at the back of the Dungeons.
Potions, Settivo Common Room, Potion Master's Office, Chamber of Secrets, Kitchen
Second Floor (3 sub-boards) The second floor is perhaps the most dangerous. The Sino brothers, poltergeists of Vampiori School, haunts this floor, and you can always be sure of falling objects whenever you walk past.
Third Floor (3 sub-boards) There's always been something strange about this corridor, but recently, things have gotten eerier. Especially from the Forbidden Room, where low growling sounds can be heard...
Fourth Floor (3 sub-boards) The fourth floor is perhaps the most unluckiest of all the floors in Vampiori. The caretaker always seems to be staring at you with his hawk-like eyes, just waiting for you to make a mistake so he can land you in detention. His office is on this floor, that's most likely why. There's also the creaky trophy room with gleaming silver badges and medals...most of which seem to beong to old and current Death Eaters.
Fifth Floor (6 sub-boards) The fifth floor has slanted walls that shape this floor's cooridores and arches like a lopsided pentagon. On this floor you'll find many of the teacher's offices and classrooms located here. Though there are many teachers lurking about, it's always a great view of the Qudditch field if you're ever in detention during a game.
Professor of Transfiguration's Office, Professor of Muggle Studies's Office, Professor of the Dark Arts's Office, Professor of Charms's Office, Professor of Arthimancy's Office, Arthimancy
Sixth Floor (6 sub-boards) The sixth floor isn't very interesting; in fact, most students don't bother going here unless they're needed in their classes or the Cevrell students' dormitory. Many towers can be found here.
Seventh Floor (3 sub-boards) The seventh floor can be found home to most of the Resistance. Many intriguing rooms are on this floor, including the Room of Requirement.
Moaning Myrtle's Bathroom, Room of Requirement, Ferox Dormitory
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Grounds
Black Lake The more than peaceful looking lake, Black Lake is where most students kick back and relax on the shores after a tedious day of exams. First years and the Keeper of the Keys travel on Black Lake in tiny boats to get to the castle of Vampiori School. Merpeople live at the center of the lake, along with grindylows and the surprisingly friendly giant squid. One might even catch a glimpse of Moaning Myrtle down there when she's flushed herself down the toilet...
Keeper of the Keys's Hut This small wooden hut is placed near the edge of the Forbidden Forest. With a pumkin patch in the back and a fence surounding the back half, this hut is home to the Game Keeper, or also known as the Keeper of the Keys of Vampiori.
Forbidden Forest The dark forest near the Game Keeper's hut is definately a smidge more than creepy. Most first year students claim to hear werewolves lurking out there from the howls deep within the forest, but being the behavior of werewoves, the older students don't think much of it. However, proven creatures living there are huge Acromantulas, domestic thestrals, bowtruckles, unicorns, a herd of cenataurs, trolls, blood-sucking bugbears, and much, much more. You'd have to be either brave or completely idiotic to go into the Forbidden Forest and expect to come back with your life.
Whomping Willow (1 sub-board) Yep, the Whomping Willow is still there on the grounds. Unlike other trees, this tree has an additude, and really, it's got a bad temper. The Whomping Willow doesn't like being hit, so basically it hits back, and it hits back hard. The only way to get to the Shrieking Shack, an old hideout used by some Resistance members, is to touch the center of the tree . It will instantaneously freeze for about a minute, but by the time it's able to move again, you'll be down in the Shack.
Green Houses The Green Houses are home to some of the most dangerous plants in the magical world, the perfect place to host the class Herbology. There are seven Green Houses in total, each with more dangerous plants than the last. The Herbology professor lives nearby in a stone hut, so if you're planning to go to the Green Houses in secret, might want to be careful about your noise level.
Quidditch Pitch (2 sub-boards) The Quidditch Pitch is where the Quidditch games are held, and where the four teams practice. There are three golden hoops on either end of the pitch where the Chasers score, and stands where the teachers and house students watch the games.
White Tomb The White Tomb is where the famous Albus Dumbledore rests in peace. The tomb is ontop of a hill where it glitters in the sunlight, making it a very quiet, peaceful place. Flowers bloom all around it and those that know of Dumbledore's history sometimes sit quietly on the memorial day of his death.
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Wizarding World
Hogsmeade Hogsmeade is the village just outside of Vampiori. Students that have reached their third year and beyond are allowed to go to it on specified occasions, though their parents or guardians must sign a permission slip before they can go. The village has many shops and the famous Shrieking Shack, though the shack's howling hasn't been heard in ages. Literally. The most famous shops there are the Three Broomsticks, the Hog's Head, Zonko's Joke Shop, and the Honey Duke's Sweet Shop. There are other shops there, but most are being closed down while trips to Hogsmeade are hanging from a thread for the possibility of being banned for student visits.
Knockturn Alley (12 sub-boards) Knockturn Alley is probably the darkest place in all of Great Britain. Having no access to Muggles, all wizards have to come here now to buy supplies for their children, since it took control of Diagon Alley and it was changed to only Knockturn Alley. Eastern Knockturn Alley is more safe than the western part, for it doesn't sell as many dark objects and has the school supplies there.
Borgin & Burkes, Apothecary, Cauldron Shop, Daily Prophet Office, Owl Emporium, Flourish & Blotts, Gringotts Wizarding Bank, the Leaky Cauldron, Madam Malkin's Robes, Ollivander's, Quality Quidditch Supplies, Magical Menagrie
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Ministry of Magic The Ministry of Magic is the govenment for the magical half of Britain which its sole purpose is to keep Muggles from finding out about the magical community and to keep everyone safe from harm. There are many people involved in the Ministry, including Aurors and the Minister of Magic himself.
Wizarding England (5 sub-boards) St. Mungo's Hospital for Magical Maladies and Injuries, King's Cross Central Station, the Silver Dagger, Dead Man's Coastline, Forno's Claw
Godric's Hollow Godric's Hollow was originally founded by Godric Gryffindor himself and was once home to the legendary Potters. Voldemort, however, despised the Potters, and tore down the old monument remembering them. Dark wizards patrol this area often, and those that live here are often treated harshly by the officers.
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Azkaban Prison Azkaban Prison--definately the worst place you could ever end up. Azkaban is the most secured wizard prison, defended by the dementors. What makes it unbearable for its prisoners are the dementor's accursed soul sucking ability; though they can't suck out their soul for they aren't allowed to, the dementors sure do make a heck out of it by making their victims remember all their horrible memories. Most go insane there, and stop eating and die, just to get away from it. Azkaban is located on the island of Helgioland in the North Sea; it is unplottable and hidden away from Muggles and most wizards and witches. The prison is triangular shaped and some stories high, making it almost impossible to escape. The only known person to escape without outside help was Sirius Black, a prisoner falsely accused of murdering Peter Pettigrew, a Death Eater, and twelve Muggles in plain daylight.
Other Residences (5 sub-boards) Besides Godric's Hollow, there are many other places where wizards and witches live. Some residences are the ancient Malfoy Manor, the Riddle Manor, and homes on Spinner's End.
Spinner's End, Malfoy Manor, Riddle Manor, Number 12 Grimmauld Place, Other Homes